![]() – Geometry Clipping option enables that particles that are contained inside geometry do not render outside of it. – AFC View is a new workflow improvement that allows users to edit all AFCs and Gradients from one place. FusionWorks support also brings output to FusionWorks Z-Depth Render Element as well as output to non-clamped colors, used in. ![]() AfterBurn will properly blend with FumeFX, ScatterVL Pro and Standard 3ds max Fog. – AfterBurn no longer needs special type of shadows to be able to calculate self-shadowing effect as it supports standard light?s interface for atmospheric shadows (light?s ?Atmosphere Shadows? option). Speed improvement over Raytraced Shadows in AfterBurn 3.2 can be more than a factor of five for dynamic scenes and even up to factor of ten for static cloud animations. – New AfterBurn Shadow Map brings a great speed improvement without significant shadow quality loss. Here is a short list of what?s new in AfterBurn 4.0: AfterBurn 4.0 delivers rendering speed improvements, workflow enhancements and modularity/extensibility.
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